George Peabody Library

These are the assets the I modeled and textured for the scene.

These are the assets that I textured in Substance Painter that were modeled by other team members.

George Peabody Library
Here is a video to show more of the end result.

This project is a replica of the George Peabody Library in Baltimore, MD. All assets were created in 3ds Max, textured in Substance Painter, and then taken into Unreal Engine. My tasks included modeling columns, texturing assets that are shown below in the Materials section, and joining the parts that were modeled by the group into one cohesive scene.
Other members of the team were:
David Palmer -
Mario Merino
Cris Crumholt-